Showing posts with label Education. Show all posts
Showing posts with label Education. Show all posts

Friday, June 4, 2010

Law of Attraction

You can manifest your destiny when you understand the law of attraction and how it works. If you want to manifest your destiny, you must know the things that you want in your life and you must also take control in your life. We have many things in life that we want to manifest such as wealth, love, health and others. With the law of attraction, you can manifest your destiny and your desires. You can actually use it to open up new opportunities in your life.

There are people who actually just go about their everyday life on a routine basis. Although they do not really like the way things are going, they still go on about it because they have been used to it and this is how they expect the things to happen. What some of us actually fail to see is that we can do something about it. Try stopping for a while and look at the opportunities that you could obtain. Take opportunity as it comes knocking on your door.

The trick here is to remain constantly open to things that can make you happy. Why settle for something lackluster when you can in fact make yourself happy? You can truly live your life the way you want it to be. If there are people who have been successful in their life, you can be too! You just have to learn how to manifest your destiny.

Re-claim your life and walk the path that you really want to. Otherwise, you can be one of those who feel incomplete with their lives. Remember, when you want something, the universe creates it for you. But you have to do your share in manifesting your desires so that it can become reality. You can essentially attract the kind of life that you want to live! Wouldn't that be great?

Are you frustrated with getting your manifestations to create the results you want in your life. Then click here to get Free Instant Access to a one hour audio seminar and transcript for Manifest Your Dreams, Hopes and Purposes Through Metaphysical Practices.

Thursday, November 20, 2008

Mystery solved: How bleach kills germs


Bleach has been killing germs for more than 200 years but U.S. scientists have just figured out how the cleaner does its dirty work. It seems that hypochlorous acid, the active ingredient in bleach, attacks proteins in bacteria, causing them to clump up much like an egg that has been boiled, a team at the University of Michigan reported in the journal Cell on Thursday. The discovery, which may better explain how humans fight off infections, came quite by accident.
"As so often happens in science, we did not set out to address this question," Ursula Jakob, who led the team, said in a statement.

The researchers had been studying a bacterial protein called heat shock protein 33, which is a kind of molecular chaperon that becomes active when cells are in distress, for example from the high temperature of a fever. In this case, the source of the distress was hypochlorous acid or hypochlorite.

Jakob's team figured out that bleach and high temperatures have very similar effects on proteins. When they exposed the bacteria to bleach, the heat shock protein became active in an attempt to protect other proteins in the bacteria from losing their chemical structure, forming clumps that would eventually die off.

"Many of the proteins that hypochlorite attacks are essential for bacterial growth, so inactivating those proteins likely kills the bacteria," Marianne Ilbert, a postdoctoral fellow in Jakob's lab, said in a statement.

The researchers said the human immune system produces hypochlorous acid in response to infection but the substance does not kill only the bacterial invaders. It kills human cells too, which may explain how tissue is destroyed in chronic inflammation.
"Hypochlorous acid is an important part of host defense," Jakob said. "It's not just something we use on our countertops."











Thursday, July 10, 2008

Recipe to Boost Your Mood


Petrol price hike, living cost increase, criminal cases, unstable politic had attacked everyone's mood. People easily get stress and anger. Inner fears had seriously penetrated our life. Hence, it's necessary to boost up our mood to face the fact of life, before things getting worst.


First of all, you need to know what resilience is so that you can remember that you have it. Resilience is an emotional muscle that can grow with use and practice -- or atrophy if ignored.


Everyone can grow this emotional muscle. Everyone needs to.
You are born with some resilience. You have the choice how to apply it throughout your life. To grow resilience you need fuel, you need challenge and you need lots of practice.
Some people believe that resilience is a trait that is inborn; you either have it or you don't. But that is not quite accurate. You are born with some component characteristics that aid and abet the development of resilience. For example, there is a contribution that temperament makes to the acquisition of resilience; some people are simply born with less reactivity to stress. It makes them more hardy in the face of adversity and better able to draw on their cognitive abilities in situations that throw others off balance.


Some people are also born with more optimism or are more extraverted. Still others have more courage, are more prone to take risks. All of these qualities, generally thought to be inborn components of personality, influence the ease with which you develop resilience. But determination and practice can help anyone foster resilience. It is, in fact, more a learning process than an inherited gift. What, then, do you do to grow resilience? Here's the recipe.


1. When life hands you a setback, readjust your own identity. Stop thinking of yourself as a victim and start thinking of yourself as a problem-solver.
Flip the switch in your brain. Don't focus on yourself or your shortcomings, focus on your goal and what you need to do to get there. Ask yourself, How do I solve the problem?

2. Always challenge yourself to go just beyond your comfort zone. Risk builds resilience, and it's OK to take reasonable risks.
The simplest way to go beyond your comfort zone is to learn a new skill. Take up skiing, or snowboarding.
There is no end to the number of areas in which you can go beyond your comfort zone. If you argue a lot with your spouse, don't give up. Try for an understanding one more time. If you are having trouble with a child, remember how much you love him or her.
The aim is to convert everyday stresses into opportunities for growth. You use them as springboards for developing coping strategies that ensure the survival of self.

3. Choose a hero, so that in the face of adversity you can maintain a positive identification. I know men who when facing difficulty summon up images of themselves as Russell Crowe in Gladiator. Women can summon up the story of Joan of Arc. Or think of a grandparent who survived the Holocaust.

4. Think of stories of resilience and stars of resilience. Search for models of resilience and study what they did.
You don't have to go far to find them. The media offer plenty of possibilities: Christopher Reeve, Lance Armstrong, even Hillary Clinton. When, as a new senator, she was told that people don't like her, she smiled and said, "That's because they don't know me."

5. Actively gather information about resilience. Ask people you know how they have handled setbacks.

6. Push yourself physically. Regular exercise helps you maintain a positive attitude and breeds feelings of strength. It is in fact a model of strength and what resilience feels like. It's easy to understand resilience when you experience it organically.
When you run a mile, run a mile and a half. When you lift 10-pound weights, go for 15 pounds. Hold your yoga pose a few seconds longer.

7. Teach yourself patience. Resilience requires being more strategic and less impulsive. Give yourself more time before reacting to inflammatory situations.
If someone is rude to you, don't immediately respond in kind or display contempt. Take three deep breaths before you choose to act. You need to build more space between impulse and action. By definition, when you are less reactive, you become more resilient.


Grab all your free ebooks here.

Friday, April 18, 2008

Sudoku Strategy

There are different levels of Sudoku offer from each publishers, basically from easy until extreme difficult. Not only that, you Sudoku skill also measure from how fast you solve the game. Thus, many publisher not only provide the games format, but also strategies on solving the puzzle.

Basically, the strategy is focused on a combination of three processes, Scanning, Marking Up, and Analyzing. The approach to analysis may vary according to the concepts and the representations on which it is based.


Scanning
Scanning is performed at the outset and throughout the solution. Scans need be performed only once between analyses. Scanning consists of two techniques:

  • Cross-hatching: The scanning of rows to identify which line in a region may contain a certain numeral by a process of elimination. The process is repeated with the columns. It is important to perform this process systematically, checking all of the digits 1–9.
  • Counting 1–9 in regions, rows, and columns to identify missing numerals. Counting based upon the last numeral discovered may speed up the search. It also can be the case, particularly in tougher puzzles, that the best way to ascertain the value of a cell is to count in reverse—that is, by scanning the cell's region, row, and column for values it cannot be, in order to see what remains.
    Advanced solvers look for "contingencies" while scanning, narrowing a numeral's location within a row, column, or region to two or three cells. When those cells lie within the same row and region, they can be used for elimination during cross-hatching and counting. Puzzles solved by scanning alone without requiring the detection of contingencies are classified as "easy"; more difficult puzzles are not readily solved by basic scanning alone.

Marking up
Scanning stops when no further numerals can be discovered, making it necessary to engage in logical analysis. One method to guide the analysis is to mark candidate numerals in the blank cells.

  • Subscript notation
    In subscript notation, the candidate numerals are written in subscript in the cells. Because puzzles printed in a newspaper are too small to accommodate more than a few subscript digits of normal handwriting, solvers may create a larger copy of the puzzle. Using two colours, or mixing pencil and pen marks can be helpful.
  • Dot notation
    The dot notation uses a pattern of dots in each square, where the dot position indicates a number from 1 to 9. The dot notation can be used on the original puzzle. Dexterity is required in placing the dots, since misplaced dots or inadvertent marks lead to confusion and may not be easily erased.
    Another technique is to mark the numerals that a cell cannot be. The cell starts empty and as more constraints become known, it slowly fills until only one mark is missing. Assuming no mistakes are made and the marks can be overwritten with the value of a cell, there is no longer a need for any erasures.

Analysis
The two main approaches to analysis are "candidate elimination" and "what-if".

  • Candidate elimination
    In "candidate elimination", progress is made by successively eliminating candidate numerals to leave one choice for a given cell. After each answer is found, another scan may be performed—usually checking to see the effect on contingencies. In general, if entering a numeral prevents completion of other empty cells, then the numeral can be eliminated as a candidate.
    One method of candidate elimination works by identifying "matched cell groups". For instance, if precisely two cells within a scope (a particular row, column, or region) contain the same two candidate numerals (p,q), or if precisely three cells within a scope contain the same three candidate numerals (p,q,r), these cells are said to be matched. The placement of those candidate numerals anywhere else within the same scope would make a solution impossible, allowing the numbers to be eliminated as candidates from those other cells.
  • What-if
    In the "what-if" approach (also called "guess-and-check", "bifurcation", "backtracking" and "Ariadne's thread"), a cell with two candidate numerals is selected, and a guess is made. The results are followed until a duplication is found or a cell is left without a candidate, in which case the alternative must have been the solution. For each cell's candidate, the question is posed: 'will entering a particular numeral prevent completion of the other placements of that numeral?' If 'yes', then that candidate can be eliminated. If the "what-if" exercises show that either candidate is possible, then another pair should be tried. Alternatively, if the "what-if" exercises for both candidates imply an identical result, then that result is known. The what-if approach requires a pencil and eraser or a good layout memory.
    There are three kind of conflicts, which can appear during puzzle solving:
    1. Basic conflicts - there are only N-1 different candidates in N cell in the area
    2. Fish conflicts - when eliminating number from N rows/columns, it will disappear also from N+1 columns/rows.
    3. Unique conflicts - this pattern means multiple solutions, all numbers in the pattern exist exactly two times in every area, row and column. If there is only one candidate in the cell, any virtual candidate can be added.
    Encountering any of those would indicate that the puzzle is not uniquely solvable. Encountering any of them as a consequence of "what-if" indicates that an untried alternative is correct.

To get more skills and tactics, you may refer to below webpages:

- http://www.sudokudragon.com/sudokustrategy.htm

- http://www.scanraid.com/Strategy_Families

- http://www.sudokuessentials.com/sudoku-strategy.html

- http://www.sudoku9981.com/sudoku-solving/

- http://sudoku.com.au/sudokutips.aspx

Sudoku

What is Sudoku ?
According to definition given by wikipedia, Sudoku is " a logic-based number placement puzzle. The name Sudoku(数独) is short for "数字は独身に限る" which is read, "Sūji wa dokushin ni kagiru", meaning "the numbers must be single", or "the numbers must occur only once". The name is a trademark of puzzle publisher Nikoli Co. Ltd. in Japan. Other Japanese publishers refer to the puzzle as Number Place, the original U.S. title, or as "Nanpure"(ナンプレ) for short. Some publishers spell the title as "Su Doku".

The objective is to fill a 9×9 grid so that each column, each row, and each of the nine 3×3 boxes (also called blocks or regions) contains the digits from 1 to 9 only one time each. The puzzle setter provides a partially completed grid.

Completed Sudoku puzzles are a type of Latin square, with an additional constraint on the contents of individual regions. Leonhard Euler is sometimes incorrectly cited as the source of the puzzle, based on his work with Latin squares.

The modern puzzle was invented by an American architect, Howard Garns, in 1979 and published by Dell Magazines under the name "Number Place". It became popular in Japan in 1986, after it was published by Nikoli and given the name Sudoku, meaning single number. It became an international hit in 2005."

Some History Background about Sudoku.
Number puzzles first appeared in newspapers in the late 19th century, when French puzzle setters began experimenting with removing numbers from magic squares. Le Siècle, a Paris-based daily, published a partially completed 9×9 magic square with 3×3 sub-squares in 1892. It was not a Sudoku because it contained double-digit numbers and required arithmetic rather than logic to solve, but it shared key characteristics: each row, column and sub-square added up to the same number.

Within three years Le Siècle's rival, La France, refined the puzzle so that it was almost a modern Sudoku. It simplified the 9×9 magic square puzzle so that each row and column contained only the numbers 1–9, but did not mark the sub-squares. Although they are unmarked, each 3×3 sub-square does indeed comprise the numbers 1–9. However, the puzzle cannot be considered the first Sudoku because, under modern rules, it has two solutions. The puzzle setter ensured a unique solution by requiring 1–9 to appear in both diagonals.

These weekly puzzles were a feature of newspaper titles including L'Echo de Paris for about a decade but disappeared about the time of the First World War.

According to Will Shortz, the modern Sudoku was most likely designed anonymously by Howard Garns, a 74-year-old retired architect and freelance puzzle constructor from Indiana, and first published in 1979 by Dell Magazines as Number Place (the earliest known examples of modern Sudoku). Garns's name was always present on the list of contributors in issues of Dell Pencil Puzzles and Word Games that included Number Place, and was always absent from issues that did not. He died in 1989 before getting a chance to see his creation as a worldwide phenomenon.It is unclear if Garns was familiar with any of the French newspapers listed above.
The puzzle was introduced in Japan by Nikoli in the paper Monthly Nikolist in April 1984 as Suuji wa dokushin ni kagiru (数字は独身に限る, Suuji wa dokushin ni kagiru?), which can be translated as "the digits must be single" or "the digits are limited to one occurrence." At a later date, the name was abbreviated to Sudoku by Maki Kaji (鍜治 真起, Kaji Maki?), taking only the first kanji of compound words to form a shorter version. In 1986, Nikoli introduced two innovations: the number of givens was restricted to no more than 32, and puzzles became "symmetrical" (meaning the givens were distributed in rotationally symmetric cells). Knowing that British newspapers have a long history of publishing crosswords and other puzzles, he promoted Sudoku to The Times in Britain, which launched it on 12 November 2004 (calling it Su Doku).

The rapid rise of Sudoku in Britain from relative obscurity to a front-page feature in national newspapers attracted commentary in the media and parody (such as when The Guardian's G2 section advertised itself as the first newspaper supplement with a Sudoku grid on every page). Recognizing the different psychological appeals of easy and difficult puzzles, The Times introduced both side by side on 20 June 2005. From July 2005, Channel 4 included a daily Sudoku game in their Teletext service. On 2 August, the BBC's programme guide Radio Times featured a weekly Super Sudoku.

Even the Greeks owe the publication of their first Sudoku magazine to British influence. It was at Heathrow airport in the summer of 2005 that a Greek computer magazine publisher first laid eyes on a British Sudoku magazine and - realizing the opportunity - proceeded to purchase the necessary software and quickly launch the first local Sudoku magazine that became an instant success.

In the United States, the first newspaper to publish a Sudoku puzzle by Wayne Gould was The Conway Daily Sun (New Hampshire), in 2004.

The world's first live TV Sudoku show, Sudoku Live, was a puzzle contest first broadcast on 1 July 2005 on Sky One. It was presented by Carol Vorderman. Nine teams of nine players (with one celebrity in each team) representing geographical regions competed to solve a puzzle. Each player had a hand-held device for entering numbers corresponding to answers for four cells. Phil Kollin of Winchelsea, England was the series grand prize winner taking home over £23,000 over a series of games. The audience at home was in a separate interactive competition, which was won by Hannah Withey of Cheshire.

Later in 2005, the BBC launched SUDO-Q, a game show that combines Sudoku with general knowledge. However, it uses only 4x4 and 6x6 puzzles.

Sudoku software is now also very popular on PCs, websites, and mobile phones. It comes with many distributions of Linux. It has also been released on portable video game handhelds such as the Nintendo DS, PlayStation Portable, the Game Boy Advance, and even on several iPod models. One of the most popular video games featuring Sudoku is Brain Age: Train Your Brain in Minutes a Day!. Critically and commercially well received, it generated particular praise for its Sudoku implementation and sold more than 8 million copies worldwide. Due to its popularity, Nintendo made a second Brain Age game titled Brain Age2, which has over 100 new sudoku puzzles and other activities.

Here are some websites which provide high quality of free Sudoku Games online:-
- http://www.websudoku.com/
- http://www.sudoku.org.uk/
- http://www.sudokuslam.com/
- http://www.sudoku-topical.com/sudoku-online.html
- http://www.sudokuonline.co.uk/

Friday, March 28, 2008

Part Time Jobs During PIKOM PC Fair 2008

First season of PIKOM PC Fair 2008 is near. The event will run nationwide in next month. The schedule of PIKOM PC Fair 2008 in each city is listed in my previous post :

http://sharing-zone.blogspot.com/2008/03/pikom-pc-fair-2008.html

For sure, this event will need a lot of temporary stuffs to run over, and the payment is usually in daily basis. Hence, it's a good opportunity for those who want to earn some pocket money, like institute and college students. The salary range in the market is about RM50 to RM120 / day, depend on location and working hours.

For more details information, you can survey the advertisement in local newspaper or online advertisement website like AsiaPartTime.com. Here's the link of one of the advertisement in AsiaPartTime.com published by Maxis who is looking for temporary IT Freelancers running their booth in PIKOM PC Fair 2008 at KLCC ( KL Convention Centre) Exhibition Hall. The salary range offer by them are from RM60 to RM120.

http://asiaparttime.com/2008/03/it-freelance-maxis-pc-fair-rm60-120-by-raja/

However, please be cautious also when contacting those advertisers, some of them might taking this opportunity for other purpose -- fishing a victim. Victims on what? I don't know, could be I'm overanxious, but I still hope you can be alert and cautious.

At last, hope my 5 cents here would give you an idea, making yourself extra pocket money.

Thursday, March 27, 2008

Malaysia Largest Career and Training Fair

Here is another big event going to happen in Kuala Lumpur, Malaysia.
Malaysia's largest career and training fair is back. The 7th. Career and Training Fair 2008 is going to hold in 3rd. floor of Mid Valley Exhibition Centre, Kuala Lumpur from 4th. to 6th.April 2008. Operation time is from 11:00am to 7:00pm each day. There will be about 129 reputable companies hunting for talents during the 3 consecutive days. Among that are giant company like Shell, Panasonic, Toyota, AirAsia, Sime Darby, AIA and much much more. This fair is organised by Jobstreet.com.

Before entering the hall during the fair days, you can start registering yourself online with Jobstreet's webpage :

http://my.jobstreet.com/announcement/2008/m/mctf08/mctf_08_regis.htm

Then, you will be given a special code which you can walk straight into the fair during the exhibition days, by just flashing the unique registration code on your handphone.

If you have more questions about the fair, you can also refer to their FAQ section online. The webpage address is :-

http://my.jobstreet.com/announcement/2008/m/mctf08/mctf_08_faq.htm

Wednesday, March 26, 2008

PIKOM PC Fair 2008


Hooo rayyy!!!! It's shopping time again!! First season of PIKOM PC Fair in 2008 is coming next month. Like MATTA Fair, PIKOM PC Fair has became one of the hot events in Malaysia. It's scheduled to be held in a total of 15 locations nationwide.

During the fair, you can find many of new and high tech PC and telecommunication items being exhibited. Besides, you can also expect many desktop, notebook and PC accessaries in lower price than outside market. If you have ever attended the previous PIKOM PC Fair, I guess you won't miss the last day of the fair. Before the fair is ended, many booths would offer a much much lowest price for certain items, which they claimed not to bring its back to their shop.

PIKOM, which was formed in August 1986, is the Association of the Computer and Multimedia Industry in Malaysia. It's representing the Malaysia information and communications technology (ICT) industry. It had managed to absorb a total membership of 750 comprising companies which involved in a whole spectrum of ICT products and services which commands 80% of the total ICT market in Malaysia. Those are PIKOM's members:-


  • Suppliers of equipment in computing and telecommunications

  • Software developers and suppliers

  • Providers of professional and educational ICT services

  • Network operators

  • Suppliers of value added services in ICT




Below is the PIKOM PC Fair schedule and location:-


  • 4th.~6th.April 2008 (11:00am~9:00pm)
  1. Persada Johor International Convention Centre, Johor Bahru.

  2. Dewan Perbandaran Taiping, Taiping.

  3. Level 5, Permata Car Park Building, Kuching.

  4. Dewan Masyarakat Sandakan, Sandakan.

  5. Dewan Masyarakat Tawau, Tawau.



  • 11th.~13th.April 2008 (11:00am~9:00pm)
  1. KL Convention Centre, Kuala Lumpur

  2. Stadium Indera Mulia, Ipoh.

  3. Berjaya Megamall, Kuantan

  4. Dewan Milenium, Kapala Batas, Penang.

  5. Dewan Jubli Intan Sultan Ibrahim, Muar, Johor



  • 18th.~20th.April 2008 (11:00am~9:00pm)
  1. Penang International Sports Arena, Penang

  2. Mahkota Parade Melaka, Melaka.

  3. Sibu Trade & Exhibition Centre, Sarawak.

  4. Miri Indoor Stadium, Sarawak.

  5. Dewan Merdeka MPM, Seri Manjung, Perak.


For more details about the PIKOM PC Fair, you can visit their official website as below:-

If you are interested to get a part time job in PIKOM PC Fair 2008, you might refer my another post:



Friday, March 21, 2008

2nd. NS Education Fair

The 2nd. NS Education Fair will be held in Seremban Parade by 22nd. and 23rd.Mar. from 12:00noon to 8:00pm.

This is the right time for those who had missed the KL Education Fair two weeks ago. Of cause it is much much smaller than KL Education Fair if you gonna compare. However, I belief you still can find some valuable information if you drop by. And, for those who are considering to study in Japan, there is a surprise for you too.

Tuesday, March 4, 2008

SPM Results out on March 12.

March 08 is a big day for Malaysian, due to 12th.Malaysia General Election. While March 12 is the big day for 439,255 Malaysia students who had attended Sijil Pelajaran Malaysia (SPM) examination last year. The results will be released on March 12.

Education director-general Datuk Alimuddin Mohd Dom said students would be able to obtain the results after 10am from their respective schools. And, private candidates will receive their results through the post. An analysis of the results would be announced on the same day.